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PhantomSparkX
Jungspund

Level: 12 
Erfahrungspunkte: 2.906
Nächster Level: 2.912
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Helldivers 2: The Purifier Weapon Guide – Stats, Performance, and Best Loadouts |
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The Purifier is one of those weapons in Helldivers 2 that has gone from being overlooked to becoming a fan favorite among veteran players. Originally released with the Polar Patriots Warbond, this plasma rifle was clunky and restrictive due to its charge-only firing mechanic. However, after patch 1.001.104, the weapon received major improvements, turning it into a powerful and flexible tool capable of wiping out both bots and bugs with ease.
This guide breaks down how the Purifier works, where it excels, and how to make the most of it in battle — whether you’re grinding for medals, farming resources, or simply testing new loadouts before you buy Helldiversق medals
or other in-game items from trusted platforms like U4GM.
How to Get the Purifier
The Purifier can be unlocked from the Polar Patriots Warbond — specifically, on the last page. Players looking to complete their Warbond progression quickly might find it useful to buy Helldivers 2 medals to speed up the process. Once unlocked, the weapon provides a strong plasma-based alternative for those who prefer charge-up damage over sustained fire.
Weapon Stats Overview
Damage: 500 (charged) / ~175 (uncharged)
Fire Rate: 1000
Capacity: 15 rounds
Armor Penetration: Medium
Recoil: 16
Type: Explosive, Charge-up
While the in-game stat sheet lists the weapon’s damage at 500, this only reflects its maximum potential. In reality, the uncharged shots deal roughly a third of that amount, but the Purifier compensates with its wide blast radius and versatility.
Its explosive properties allow it to hit multiple targets at once, making it incredibly effective against grouped enemies or entrenched foes hiding behind cover.
Attachments and Loadout Recommendations
The Purifier offers multiple sight and under-barrel options, allowing players to fine-tune its ergonomics or stability.
Best Loadout Setup:
Sight: Iron Sight (for improved ergonomics)
Underbarrel: Angled Foregrip (reduces recoil while maintaining mobility)
Although the vertical foregrip improves recoil control, it isn’t particularly necessary due to the Purifier’s natural recovery time between charged shots. Players who value smoother handling will find the angled grip more practical.
Combat Performance Breakdown
Against Automatons (Bots)
The Purifier absolutely shines on the bot front.
Troopers & Berserkers: One to two uncharged shots will typically eliminate standard units.
Devastators: Easily countered with two charged shots. The Purifier’s explosive radius also makes it effective when these units group up.
Heavy Devastators: Even with shields, they’re vulnerable to indirect plasma hits. The explosion can bypass cover, making this weapon an excellent choice for crowd control.
Scout Striders & Gunships: A few charged shots are enough to disable or destroy them, making the Purifier a strong counter against mechanized threats.
Against Terminids (Bugs)
The plasma explosion works wonders against the insectoid hordes.
Warriors & Hunters: Both die from one charged or two uncharged shots, though limb hits may require follow-ups.
Hive Guards: Two charged shots or four uncharged rounds to the face are enough to drop them.
Bile Spewers: Can be taken down in two charged hits — the splash damage clears out nearby threats easily.
Brood Commanders & Impalers: Expect three to four charged shots to bring them down, though you must time your charges carefully to avoid getting overwhelmed.
Against Illuminate
When facing the Illuminate faction, the Purifier turns into a true powerhouse.
Voteless: Two uncharged or one charged shot will clear most groups.
Overseers: Typically two charged shots are enough, regardless of where you hit them.
Flesh Mobs: Around eight shots, though the weapon’s large explosion radius allows multi-hit damage across the creature’s body.
In these encounters, the Purifier stands out as one of the most reliable anti-Illuminate weapons, thanks to its blend of damage and area coverage.
Strengths and Weaknesses
Pros:
Excellent splash damage for clearing groups
Effective against all three enemy factions
Good balance between charged and uncharged fire modes
Great counter for shielded or entrenched enemies
Cons:
Slow charge time can be risky in close quarters
Limited ammo pool (15 shots per magazine)
Self-damage possible if fired too close
Because of these trade-offs, the Purifier works best in mid-range engagements where you can safely manage your positioning.
Final Thoughts
After its rework, the Purifier has solidified its place as one of the most balanced and versatile plasma weapons in Helldivers 2. Its ability to handle multiple factions effectively makes it a great all-purpose choice for advanced missions. Whether you prefer rapid uncharged shots for agile enemies or slow, devastating charged blasts for heavy targets, this weapon delivers satisfying results in every scenario.
Players looking to expand their arsenal or level up quickly can also buy Helldiversق super credits xbox
or medals through platforms like U4GM to access premium Warbonds and experiment with top-tier gear faster.
The Purifier transforms from a clunky plasma gun into one of the most enjoyable and effective weapons in Helldivers 2. With strong damage output, area coverage, and flexibility in its firing modes, it fits seamlessly into most loadouts. Just remember to keep some distance when using charged shots — and enjoy watching enemies melt under the heat of plasma justice.
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