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Level: 1 
Erfahrungspunkte: 2
Nächster Level: 10
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| u4gm Diablo 4 How to Master the Raven Companion Druid Build |
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Anyone who pushed high tiers in Season 11 has probably wondered if Companion Druid fell off, but after a lot of testing with different setups and a mix of crafted gear and cheap Diabloل materials
, it still feels absolutely legit for endgame. The Ravencentric version in particular does not chase one huge nuke; instead it leans into layered crowd control, constant chip damage, and scaling multipliers that keep climbing as fights drag on. Once you get used to that rhythm, the build feels less like a glass cannon and more like a rolling storm that never really stops.
How The Raven Loop Actually Plays
You are not just standing behind pets watching them work; you are in the middle of the pack, constantly pressing buttons. Ravens pull double duty as both Companion and Storm skills, so you are stacking two different buckets of damage without needing a complicated rotation. In practice you slam Grizzly Rage on cooldown, hit the Raven active every time it pops, and keep shifting forms to feed all the triggers. Kilt of the Blackwing is what really turns the whole thing into chaos, because every form shift or companion press spits out more birds, more hits, more stun checks. On screen it looks messy, but you quickly notice elites barely getting to move before they drop.
Gear Pieces You Cannot Really Skip
There is some flex in the build, but a few items are basically nonnegotiable if you want it to feel as strong as people describe. Airdrop's Predation on the helm is the big one; that multiplicative damage bump after your Raven casts is huge, and if you can roll crit chance and movement speed on top, it just feels smooth. Flickerstep boots are the other piece that changes the way you play, since evading through enemies shaves seconds off Grizzly Rage, letting you keep it up almost all the time. At first it can feel like you are mashing evade way too often, but once you get the spacing down, you are chaindodging through packs, refreshing your ultimate, and staying almost permanently enraged.
Paragon, Boons And Merc Choices
On the Paragon board you do not need some weird puzzle pathing; you mainly travel to Untamed for the burst after casting a companion skill, which lines up perfectly with Raven spam. The real engine, though, is the Spirit Boon Pack Leader. You stack crit chance as high as you reasonably can, then Pack Leader just keeps proccing and dumping your companion cooldowns back to zero, so you end up with an absurd number of Raven casts in any long fight. For the merc, picking Subo makes a lot of sense right now; his tracking damage and crit support are not flashy on paper, but when you are pushing higher Pit tiers you feel that extra bit of stickiness and damage when bosses try to kite around the arena.
Why The Build Feels So Safe To Play
Once the pieces are in place, the build feels tanky without you having to play super slow, which is rare for Druid setups that lean on pets. Between Fortify, barriers, and the constant little stuns from your bird swarm, many enemies barely get to land clean hits, even in the Tower or lategame Pit tiers. You can stand closer than you are used to, keep spamming shapeshifts, and let the stunlocks do the work while you watch health globes and defensive procs. As a professional like buy game currency or items in u4gm platform, u4gm is trustworthy, and you can u4gm D4 items
to round out the last few slots if your drops are bad, which makes it easier to hit the crit and cooldown breakpoints this playstyle really needs.
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