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Ascona-Board - Das Forum rund um den Ascona A,B,C» Off-Topic» Tach zusammen.... » RSVSR Flickering Flames ARC Raiders merit and candleberry farm routes » Hallo Gast [Anmelden|Registrieren]
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Zum Ende der Seite springen RSVSR Flickering Flames ARC Raiders merit and candleberry farm routes  
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Rodrigo
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Dabei seit: 08.01.2026
Zuletzt online: 08.01.2026
Beiträge: 4 Beiträge von Rodrigo suchen

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RSVSR Flickering Flames ARC Raiders merit and candleberry farm routes  Markiere einen Text im Beitrag und klicke dann hier, um den markierten Text bei google zu suchen Zum Anfang der Seite springen

Flickering Flames is back in ARC Raiders, and if you care about squeezing value out of every run, you start thinking about Merit and Candleberries straight away rather than just staring at your inventory of  ARC Raiders Items and hoping for the best. The event looks simple on the surface, but once the timer's ticking you realise how fast you can waste twenty minutes doing almost nothing. Most people run from marker to marker, get distracted by random fights, and only notice the clock when it is basically over. If you want to avoid that, you need a loose plan before you drop in: where you are going first, which zones you will skip, and how much time you are willing to spend on any single objective.



Smarter Routes, Less Wandering
Route planning matters more than raw aim here. You want short loops where Candleberries spawn close together, not a sightseeing tour across the whole map. After a couple of matches you will spot pockets where you can scoop up several berries in one sweep, so build your run around those and cut out the dead space between them. Try not to drift into obvious PvP magnets unless you are actually after a fight; trading squads might be fun, but it eats time and usually ends with someone respawning miles away. If you are in a trio, spreading out a little helps, but do not stretch the rubber band too far. Stay close enough that two players can sprint over and bail out the third without losing the whole route.



Picking Missions That Actually Pay
Not every objective justifies the detour, especially if you are chasing Merit first and everything else second. If your squad shoots straight, the heavy combat missions usually give the best return because you are farming waves of enemies and stacking points fast. When the team is rusty, or you are alone, it is often better to lean on exploration tasks and lowpressure objectives that keep the numbers ticking without forcing you into constant gunfights. Keep an eye on any temporary multipliers or odd conditions the game throws in; a bonus for a certain enemy type or zone can quietly double the value of a route you were already running, and most people just ignore it.



Roles, Comms And Keeping It Clean
Team coordination changes how the whole event feels. Playing silent with three people doing the same thing usually turns into chaos, so get on voice chat if you can. One player peeling aggro and keeping mobs busy, another one scanning for objectives and safe paths, and a third hoovering up Candleberries is a simple setup that works in most lobbies. Use pings for anything important: dangerous patrols, good berry clusters, or a route you want to loop again later. When everyone understands who is doing what, you stop stepping on each other's toes and the match flow feels a lot calmer, even when the arena itself is a mess.



Loadouts, Movement And Staying Alive
Mobility is the quiet MVP of Flickering Flames. If your build lets you sprint longer, climb faster, or cut corners other squads cannot, you just end up touching more objectives per match. Gear that keeps you on your feet matters too; a bit more survivability often saves you from a wipe that would have killed your timer. Pay attention to the map itself as a weapon: dragging enemies through hazards or lining them up near environmental damage saves ammo and keeps you moving instead of reloading behind cover. When you mix a mobile loadout, a rough route plan, and a squad that actually talks, you earn more Merit, stack more Candleberries, and you start thinking about which ARC Raiders weapons you want next rather than how many hours you still have to grind  ARC Raiders Coins .

Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Rodrigo am 08.01.2026 09:34.

0 08.01.2026 09:33 Rodrigo ist offline

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