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Ascona-Board - Das Forum rund um den Ascona A,B,C» Off-Topic» Formel 1 » U4GM how to beat Atziri in PoE2 guide » Hallo Gast [Anmelden|Registrieren]
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iiak32484
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Dabei seit: 16.09.2025
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Wraeclast has been doing that thing again where one patch turns your comfy routine into a mess overnight. Since "Fate of the Vaal" landed, I've been bouncing between hype and mild panic, because 0.4 "The Last of the Druids" doesn't just toss in a new boss and call it a day. It rewires the whole endgame loop, and the Temple of Atziri coming back in a clean, rebuilt form feels weirdly fresh. If you're gearing up for it, having the right  PoEق Items on hand can be the difference between a smooth push and a night of faceplants.



Beacon Runs Feel Like a Mini-Game
You start simple: spot the Vaal Beacons, clear the corrupted packs, light the crystals, and keep moving. Sounds basic. Then you realise the pace matters. If you dawdle, you're fighting extra junk for no payoff, and if you rush too hard you'll miss a beacon tucked behind a corner or in a side pocket. Once you've stacked enough, the Vaal Ruins open up and you're back in that classic "just one more run" mindset. It's not even the loot at first. It's the rhythm—scan, clear, ignite, repeat—and the feeling that every clean run gives you a better shot at a real Temple setup.



The Console Is Where People Brick Themselves
The Temple Console is the trap. Everyone thinks they're going to outsmart it with clever zigzags, little detours, fancy branching. Don't. Keep paths straight, keep rooms reachable, and plan like you're trying not to annoy future-you. Decay is still the tax collector, and it loves punishing messy layouts. Your best line is usually: connect what you must, then focus on pushing key rooms to Tier 3. When those green synergy highlights pop, it's a proper "okay, this is real" moment. That's how you end up with a Thaumaturge Lab for double-corrupt gem gambles, or a Spymaster's Study so you can lock a layout with a Juatalotli Medallion and stop sweating every click.



0.4.0c Made It Feel Fair Again
Launch week decay was brutal. You'd finally build something good, kill a boss, and watch your best rooms crumble like the game was laughing at you. The 0.4.0c tweaks helped a lot: the Architect decay penalty getting halved takes the sting out, and the 25% cut to Atziri's decay impact means you can actually commit to a plan without feeling doomed. And when you do open the Royal Access Chamber, Atziri isn't a nostalgia tour. Phase two Flameblasts will delete you if you get greedy, and those blood spear patterns are miserable if your resists are sloppy. Kill her clean, though, and the drop shower is the kind of moment that makes the whole Temple loop click.



Loot, Builds, And The Reality Of Currency
Yeah, the chase is real: things like Atziri's Rule or a Drillneck-style quiver payoff can push projectile builds into that "everything melts" zone. But getting there costs. Crafting's pricey, and not everybody's got the time to grind out Divines and Exalts until their eyes glaze over. A lot of players end up doing this dance where they hoard currency, get scared to slam, then stall out. If you'd rather keep playing than staring at your stash tabs, some folks top up so they can actually Test upgrades and keep the momentum going—especially when you're trying to survive clones, Storm Call pressure, and all the Temple chaos. That's why I point people to  PoEق Items buy when they want a quicker route back to running temples instead of running spreadsheets.
0 Heute, 09:30 iiak32484 ist offline

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