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Ascona-Board - Das Forum rund um den Ascona A,B,C» Hier betriffts das Forum selber» Chat-Area » u4gm How To Build The Best Druid For PoE 2 » Hallo Gast [Anmelden|Registrieren]
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jch6
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Dabei seit: 05.12.2025
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Patch 0.4 is dropping on 12 December at 11 AM PST, and for anyone who has been stuck on the ladder since day one, it really feels like the point where PoE2 finally starts to settle into its own thing, especially once you factor in how the new systems interact with  PoEق Items and the way we gear early characters during a no-life weekend. The free-to-play window that runs through the 15th is basically GGG handing you an excuse to ping that one friend who keeps saying “I’ll try it next league” and drag them in while the meta is getting shaken up and nobody fully knows what they are doing yet.



Druid And Shapeshift Hype
The Druid is clearly the big headliner, but it is not just a meme class that you try once and then drop. It completely flips what a STR/INT hybrid feels like. You have three ascendancies to mess with: Shaman, Wild Heart, and Harbinger, and each of them pushes you toward a different rhythm. A lot of people are already eyeing Wild Heart for league start because Bear Form tied to Rage looks like that comfy style where you stack mitigation, pump your Rage, and just refuse to die even when your gear is scuffed. You can easily imagine cruising through the campaign in budget gear and still feeling tanky. On the other side, Wolf Form looks built for players who care more about speed than safety, weaving in and out, stacking bleeds, and never staying still long enough to get chunked. The real Test is juggling Armor, Energy Shield, and Life while swapping forms mid-fight, and you can already tell some folks will love that micro while others will brick their first few characters learning it.



Fate Of The Vaal League Feel
The "Fate of the Vaal" league is leaning hard into that old-school Atziri vibe with blood rituals, creepy temples, and this obsessive focus on gems that long-time players will recognise right away. It is not just another “click random thing for 20% more loot” league either. You are pushed into making choices about which encounters you juice and when you tap out before the area gets too sketchy. For players who were bored of pure zoom-and-loot gameplay, the extra story hooks and the sense that your decisions inside each Vaal encounter actually matter is a nice change. You get that feeling that the league is trying to pull you into the world instead of only bribing you with more rares on the floor.



Balance Changes And Passive Tree Rework
The balance pass is where things really get spicy. Everyone knew the lightning spam meta was on borrowed time; Herald builds sitting on a huge chunk of the ladder was not going to last. Putting an internal cooldown on certain procs and toning down lucky shock hits hurts in the short term, but it opens the door for Minion and Totem setups to breathe again instead of feeling like side projects. The STR/INT area of the passive tree getting a proper overhaul might be the sleeper win of the patch. That section used to be kind of a dead zone that you only path through when you had to, and now you have real nodes that support hybrid defences, shapeshift cooldown scaling, and form-swapping gameplay. You can tell they want Druids to live in that side of the tree, but it also quietly helps a bunch of other off-meta builds that never quite had enough layers of defence before.



Crafting Nerfs, Loot Chase, And Race Scene
The crafting nerfs are where opinions will split. Lower drop rates on abyss bones and the rarer essences mean you cannot just sit in your hideout and mass-craft half your gear in a single evening anymore. You will feel that early on, especially if you were the kind of player who rushed a crafting setup before even finishing the campaign. On the flip side, making pinnacle boss uniques and rare drops more important should give endgame kills more weight, and there is something nice about seeing an actual upgrade drop instead of just more crafting base spam. With Deadeye Tailwind getting reined in and movement speed capped more tightly, races might finally look less like a Tailwind-only club and more like a mix of different classes that all have a shot. The dev stream with Jonathan and Mark is worth catching live if you care about squeezing every advantage out of the new systems, and if you are planning a group start, it might be the right moment to compare plans with friends and decide who is bringing boss damage, who is on support, and who is rushing to farm and flip  path of exileق currency while prices are all over the place.
0 Heute, 09:53 jch6 ist offline

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